﻿// ------------------------------------------------------ Naming ------------------------------------------------------
Name Banshee
ShortName barnshee2
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon barnshee2
Model halopack2.barnshee
Texture banshee
//Third Person Camera Distance
CameraDistance 10.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 5.0
HasGear True
ModelScale 1.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 8.0
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 4
TurnRightSpeed 4
//Pitch modifiers
LookUpSpeed 4
LookDownSpeed 4
//Roll modifiers
RollLeftSpeed 4
RollRightSpeed 4
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1.0
//Lift
Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -92 -12 -15
WheelPosition 1 -92 -12 15
WheelPosition 2 12 -9 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 20
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 75 3 -3 nose ghostgun
ShootPointPrimary 75 3 3 nose ghostgun
ShootPointSecondary 75 16 0 core
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 8
AllowAllAmmo False
AddAmmo plasmarocket
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 5 0 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound bansheestart
StartSoundLength 50
PropSound banshee
PropSoundLength 18
ShootSoundPrimary bansheeshoot
ShootSoundSecondary bansheebomb
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 silver
AddDye 5 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 300 -45 -5 -12 90 35 24
SetupPart leftWing 100 -21 -3 -54 50 15 41
SetupPart core 100 -21 -3 13 50 15 41
SetupPart rightWing 100 -21 -3 54 50 15 41
BulletDetection 10
//RightWing
CollisionPoint -43 28 -18 leftWing
CollisionPoint -43 28 -101 leftWing
CollisionPoint -3 28 -18 leftWing
CollisionPoint -3 28 -101 leftWing
//LeftWing
CollisionPoint -43 28 18 rightWing
CollisionPoint -43 28 101 rightWing
CollisionPoint -3 28 18 rightWing
CollisionPoint -3 28 101 rightWing
//Nose
CollisionPoint 81 28 0 nose
CollisionPoint 46 28 0 nose
//Tail
CollisionPoint -134 29 0 tail